Mobile Legends Guide: Explanation and Function of Battle Spell
Although only an extra skill , Battle Spell can be a determinant of your hero's death in team fight. Because it is very important, Mobile Legends players must know the function of each Battle Spell. In this article we will give an explanation and function of each Battle Spell starting from Execute, to the last Iron Wall.
Execute
Execute
Execute is a skill that will provide true damage of 240-800 damage . The range of damage that occurs depends on the level of hero using. Execute is an open damage skill from level one. With cooldown for 90 seconds, Execute is less desirable because it does not provide significant damage and can be replaced by other Battle Spell.
Retribution
Produce 600-1440 true damage to the nearest jungle monster or minion . Similar to Execute, Retribution has a range of damage that is affected by user level. In addition to damage , Retribution will also increase 30% damage received by monsters or minions for 3 seconds.
Retribution is already open from level one. This skill will facilitate the process of farming and can be used to hit the hero of the opponent when you buy a gear jungle like Raptor Machete. Retribution often replaces Execute because it has a 30 second cooldown and greater damage. Heroes that use Retribution usually have high farming needs such as assassin and marksman.
Inspire
Increase hero attack speed by 55 percent for 5 seconds. Eight initial attacks will ignore 25 physical defense points owned by the hero. Battle Spell is open at level five and Inspiron 's cooldown is 60 seconds. Battle Spell is often used by the marksman or fighter that requires a very high attack speed, such as Layla and Zilong. Inspire will optimize the burst damage they have in a short time.
Sprint
Increase the speed of hero movement as much as 42 percent instantly and will decrease slowly for 10 seconds. Sprint has a cooldown for 100 seconds. Sprint is chosen by heroes who need more speed burst in short duration rather than move once. Usually, the heroes who need Sprint have skills with a charge property such as Zilong and Hylos.
Healing Spell
Battle Spell is open at level eight will provide self-heal as much as 15 percent HP and heal with a maximum of 15 percent HP to the heroes around you. In addition to providing HP, Healing Spell also gives you 10 percent where on you and the heroes around you.
Healing Spell is usually used by heal support as a backup skill when all their skills are the cooldown. Although less effective, Healing Spell is also not illegal to use the tanks to simply extend life while fighting.
Aegis
Aegis will eliminate four basic attack enemies including turret attacks . This Battle Spell will last for 5 seconds and will disappear once you receive four basic attacks. Aegis became one of the Battle Spell that people rarely use because of its limited function and less effective. This new Battle Spell can be accessed at level 11 and has a cooldown for 120 seconds.
Petrify
Give 115-325 magic damage to the enemies around you and make them rock for 0.7 seconds. Petrify can be accessed at level 13 and has a cooldown of 90 seconds only. Battle Spell is often used by fighter and assassin when dealing with heroes who have very high mobility skills, such as Kagura or Harley. Or when the team does not have a disabler hero at all.
Purify
Purify is a Battle Spell that will remove all debuff and make you can not be disabled for 1 second. When Battle Spell is active, you will also get an additional 30 percent movement speed. Purify is sometimes used by tanks and support when dealing with enemies who have sufficiently severe crowd control skill like Nana and Hylos. The new Battle Spell Purify opens at level 15 and has a cooldown of 150 seconds.
Weaken
Weaken also became one of the rare Battle Spell. Battle Spell will reduce the opponent's hero's movement speed by 70 percent for 3 seconds. In addition the physical and magical attack hero come down 50 percent.
Weaken should be the mainstay of Battle Spell fighter and mage when they are dealing with heroes with big burst damage . Unfortunately for some reason Battle Spell with this 60 second cooldown , less desirable. The new Weaken can be used at level 17.
Flicker
Battle Spell Flicker will get you moving in a flash at a short distance. In addition to moving, Flicker will also reduce the duration of disable effects by 50 percent for 1 second.
Flicker to Battle Spell is mandatory for most mage that do not have escape mechanism . This flicker has a cooldown of 120 seconds and can only be accessed at level 19, so it is not used by beginners.
Arrival
Teleport to a friend's turret or minion after previous channeling for 3 seconds. After a successful teleport turret or minion target will be exposed to invincible status for 1 second. Movement speedwill increase by 30 percent for 3 seconds. Again Battle Spell is less desirable because of the form of Mobile Legends folder that is relatively small when compared to other MOBA.
Iron Wall
Iron Wall is similar to Battle Spell Aegis. The difference, this Battle Spell does not count how many attacks will be absorbed, but only reduce 40 percent of every damage that comes in when Battle Spell is activated. The last Battle Spell can be accessed at level 23 and has a 60 second cooldown .
Compared to Aegis, Iron Wall is more often seen used tanks that adopt gear build durability and armor .
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