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What is 8 bit, 16 Bit, 32 Bit, 64 Bit in A Game?

Bit is a term that we often encounter in matters relating to digital technology, including games in it. Bit or binary digit itself is actually a unit design, just as you know the units of millimeters, centimeters, grams, kilograms, and so forth. Perhaps you are more familiar with the terms bytes (B), kilobytes (KB), megabytes (MB), up to terabytes (TB). Then where is the bit position? Bit is the most basic unit and the smallest so that its position is under the byte (B) earlier. 1 byte (B) consists of 8 units of bits. It's clearer right now?

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Bit itself is a binary number with base 1 and 0 as you often see in hacker movies; eg row number 10101010, where the hacker is trying to find a gap from the security system. Then what is the connection of this bit to a game? In playing a game, surely many processes of digital transformation in it, both video and audio. The more data is processed, of course, the larger the bits that move. The larger the bits moving, the better the quality of the video and the resulting audio will get better.

If you are still confused, you can see the progress of graphics quality from the old game consoles to the most modern today. Nintendo (NES) with 8 bit, MegaDrive / Genesis and SNES 16 bit, PlayStation and Dreamcast 32 bit, and so on. The graphical differences of the consoles above are obviously felt. The 2D graphics on the Nintendo (NES) and MegaDrive / Genesis consoles have turned into 3D on the PlayStation and Dreamcast consoles. In the Playstation 4 3D graphics had become increasingly detailed and subtle closer to reality. But good graphics quality is not only influenced by the console or the device only, but also the software used to develop the game in question.

This is what we often encounter in games on smartphone devices. As information for all of you, almost most of the chipsets that exist in today's smartphones capable of processing data up to 64 bits. If it can up to 64 bits, why it looks not as good on the console? There are quite a lot of influential factors, one of which the speed of the smartphone chip processor is still far behind the console chip. Yes, it could be the same generated graphics, but the frames per second (FPS) that appear so low, so it is not worth playing!

Instead of developing games with good graphics quality, there are still many developers who focus on the gameplay of a game for smartphone devices. Not to blame also because the variations of smartphones in this world so much, ranging from low-end to high-end. They will be more happy if the game is user friendly and can be played smoothly on different smartphones. Of course not so with a console device that is essentially only the basic variant 1. Developers can focus on developing games seapik possible, in accordance with the maximum ability of the console.

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